Fall 2022 - Professor Justin Johnson's Digital Modeling Class - Disco Diorama!
Every item in the scene was designed, modeled, and textured by yours truly in about a month in Blender and Substance Painter. Lighting and renders were done in Blender as well. I had a lot of fun experimenting with emissive textures.
Spring 2023 - Sketchfab Weekly Challenge "Sweets"
Spring 2023 - Personal Project - Libarbarian Hammer
Fall 2022 - Professor Justin Johnson's Digital Modeling Class - Bone Chakram
3D ANIMATION
Spring 2023 - Professor Marc Russo's Digital Motion Class - Acorn Adaptation
** Rigged character and original environment provided by Professor Marc Russo **
Given a scene, rigged model, and start of a script, we were tasked with creating a short animation, where a creature is frightened by nuts falling out of the sky. This animation was created in Maya.
Fall 2022 - Professor Justin Johnson's 3D Modeling Class
This was my final project for the class, where I challenged myself to design, model, texture, rig, and animate a character.
The character was modeled, rigged, and animated in Blender,  and textured in Substance Painter. You can play the animation or look at the model on my Sketchfab profile to the left.
Spring 2022 - Professor Kirby Culbertson's 3D Animation Class
This assignment was to use pre-made characters in combination with motion capture animations to create a longer animation. The goal was to try to create a seamless transition between the different motion capture animations by tweaking some of the key frames.
Animated in Maya using characters and mo-cap data from Mixamo.
Spring 2022 - Professor Kirby Culbertson's 3D Animation Class
A character lip-sync using blend shapes in Maya. The character was created in Mixamo, then I created the blend shapes and did my best to sync them to the audio.
I need to work on smoother transitions between expressions in future animations, but I'm happy with the amount of emotion I was able to convey.

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